Combat Grounds - Update Log
Menu
Version 0.0.4
- Added TextButton class
- Added functionality to Play button
- Added PlayButtonMenuGui
Archives
Menu
Version 0.0.1
- Added space skybox
- Added models in the background
- Added menu buttons (start, train, store and customize)
Version 0.0.2
- Added text that indicates gamemode and object loading
- Added line that divides game indicator from gameplay screen
- Added “Combat Grounds” as text in the menu
- Added game version as text on the top right of the screen
Version 0.0.3
- Rounded menu buttons
- Changed menu title label color to degraded purple
- Made the menu buttons’ backgrounds a bit more transparent
- Moved star in menu upwards a bit
- Updated version text
Version 0.0.4
- Changed menu button text’s parent to Gui so that size isn’t change when button is scaled
- Added changes to script so that when hover on a menu button, the button scales on the right and when mouse leaves the button, button descales on the right
- Changed Combat Grounds title font to “PermanentMarker”
- Changed menu buttons font to “Oswald”
- Renamed Divider to NarratorBackground
- Resized NarratorBackground to rectangle to take place as the background behind the GameNarrator and version text
- Removed decorations and changed skybox to mountains
- Added green plane in menu
- Added tree with pink leaves in menu
- Added character model with animation in menu
- Updated version text