Hmm I’ve had plenty of successful kills with my melee weapons. But you’re right about the speed thing. But again we want it to be a last resort. Increasing the range even more might create situations where it looks like someone is hitting you from a 10 stud range from your POV, which we don’t want. But we’ll consider it.
Do you use the mousewheel or Num123 to switch weps? That’s a bug.
Obvious one, will fix that.
Yes I agree.
I’m not sure. Guess we were used to this? Might be because Owen has lifetime OBC? I’m honestly not sure.
Switching weapons and jumping whilst sprinting is something I’ve found happens in Solo where Roblox doesn’t accept the input when shift is being held down.
100% with you for the removing conformation for purchases.Thanks for pointing that out!
A different default melee weapon, I find that I am the ONLY person in the game that knows how to use the backstab mechanic of it. This is mainly because I play lots of spy on TF2. (Trickstabs are fun!)
Bunnyhopping is a major problem, especially on CTF, as the enemy just bunnyhops the flag across the map, also using energy drink with the flag can be powerful.
Thunderpunch can spawnkill (in protected spawn) on resort, it may be theoretically possible for other spawn killing, 6x combo kill
Weapon damage timeout, something that Phantom Forces does. Where each time you fire, you send a time with it, if the time is x seconds old, then it it ignored. (Phantom Forces uses 0.5 sec)
Players don’t seem to know the keyboard layout.
MVP isn’t the best system, I had 24 kills with 4 deaths, but this guy with 8 kills and 1 death got MVP.
More taunts and taunt kills plz (I need my Killer Solo for my sniping)
1: Default melee weapon - Solid idea
2: We may consider slightly increasing the bunny-hop debounce
3: Thunderpunch, yes that 100% needs to be fixed!
4: Weapon damage timeout, very good idea that I haven’t thought of yet. What threshold would you recommend?
5: We’re going to add a tutorial soon
6: Agreed MVP needs overhaul
7: Definitely happening yes!
I’m not sure but it was definitely most noticable for the gun animations and audio so I had a very stale and boring first few minutes. If some players want to load all of their assets before playing then definitely make an option for it, but many players including myself don’t have very good computers or internet connection. Making it wait and preload by default is your best option.
I can’t remember much about the map layouts now. I remember them being hard to navigate and a bit too closed. I’ll play later and give you more information then.
Packages that overwrite a person’s appearance make it confusing to identify who’s on what team (edit: people wearing blue or red packages confuse me the most)
When you level up while in the middle of a match, your vision is obscured by the level up gui
The shop is SUPER CONFUSING at first glance, a lot going on!! it should either put equipped items at the top or only show unowned items in the shop
It depends how much you want to favor the laggy clients. If you are playing against one, how long after you killed them do you want them to be able to do the same to you. I have experienced a random knifing once I spawned while the other guy was in spawn (I should start recording my sessions.) I think that half a second is fine.
Also, how much do you want to keep to TF2? What elements are you planning to incorporate? Here are the list of basic elements that TF2 has that you don’t currently have, for classes.
Item/Note
Sandman/Ranged stun
Mad Milk/ Heal on soaked target hit
Rocket Launchers
Rocket Jumping
** Market gardening please :3
Flame thrower
Grenade Launcher
Sticky Bombs/C4?
Shield Bash
Minigun
Permanent reduced walkspeed?
Sandvich
Engineering
Sentries
Dispensers
Teleporters
Jarate/Mini-crits on soaked targets
Huntsman/Bow and arrow
Medigun
Ubar
Crusaders Crossbow/Heal friendly target on hit
Disguise Kit
Cloak
Dead Ringer
This is just a list of weapons and basic mechanics that I can list off the top of my head. I completely understand and expect this not to be a TF2 copy. In bold are the things that I would LOVE to have in the game.
Working to get the word out about the game is quite hard!
For Hex the Top Paid Access category was still around so we could use that to slingshot onto the front-page. This is going to require some more thought.