Combat system for my Battlegrounds game

Hi, I’m trying to make a battlegrounds game but I want the game to have clean combat. So I want to use things like sanity checks and all that. I have a flowchart for my architecture but I don’t know if it’s viable. Would this create clean combat? If not do you have any suggestions?

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See im not really sure either as most battleground games do Server Only as in they wait for the event and then send a fire the remote for the server to create the hitboxes and handle the checks then :FireallClients for the effects. The Strongest Battlegrounds, Jujustu Shenanigans use Server only

But then you still have some battleground games that use Client to Server hitboxes such as Ultimate Battlegrounds and MAYBE Hero Battlegrounds.

i think you’re missing a lot of things like knockback, ragdoll, stun, etc… but overall very good, especially when using the client for the most performance and having sanity checks.

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