I’m not necessarily new to this, I just don’t know how to word it. I’ve made entire combat systems before, but just didn’t enjoy them. They didn’t feel smooth how I wanted them to feel and didn’t feel as combat like. The whole system was prone to bugging. The scripts were clunky and messy, and nothing was refined.
I wouldn’t say I’m looking for a PERFECT combat system, just some suggestions or help on what I should use to make – EX –
Stuns
Hitboxes
Status – Such as Blocking, Parrying, I Frames, and what not.
I usually make stuns with remote events sent to the client,
and Status I use module tables. Though it gets very messy after a while of using it. I just want to know if there’s a simpler way of going about checking Status.