Hey, so basically I’m creating this combination system based on the clients input on the numbers, here’s how I want it to work.
You hover your mouse over a combination and then press Q to enter that combination, if you make that combination successful it’ll cast the rune (in this case this hasn’t been scripted in yet)
There’s a combination module that revolves around the 1. Rune Name and 2. Rune Combination.
Inside of this other picture is the client script showcasing it in general, although there’s a big issue
It would, but the combinations are random
Therefore it would have to work alongside the module’s combinations as there could be 30+ combinations inside of the game
You’re clearing the combination table even when the correct key of a combination is pressed. This means that ‘Combination’ points to an empty table value.
Subsequent calls to table.find() in regards to that table all return nil (as a value cannot be found within a table that has no values).