Hello, I’m working on a game where a grid-based placement system is the main mechanic, and I’ve run into an issue with flooring and walls.
I’m already aware of how to make a grid based system, but my issue is that the materials on the floor and wall parts do not combine well with each other.
My first thought was to create a union of the parts when they were placed, but I realized that the player wouldn’t be able to individually select a tile if that happened. How could I go about making these textures combine while also keeping the ability to individually delete a tile/wall?