(Please correct me if I’ve placed this in the incorrect category.)
So I’ve been working on a driving game chassis. An issue I’ve faced since starting off my chassis has been wheel collisions. The main drawbacks to “Ball” and “Cylinder” wheels are listed below:
Main issues with each shape
Spherical / Ball-shaped wheels
- Known to our community as the “wall hug bug”, vehicles collide with walls when they actually shouldn’t be, and so the colliding front tire steers towards the wall. This is because wheels are sticking out from the side.
- Vehicles tend to roll on their sides more.
Cylindrical wheels
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Vehicles jump sometimes, as noted here.
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Vehicles tend to jump / bounce whilst turning, and turning isn’t as smooth. If you manage buying the game, I experimentally used cylindrical wheels on the “Relying Finch” and “Rolet Camero Z1”.
I could use spherical wheels and push them further in, but this makes vehicles feel weightless and generally aren’t as fun to drive, alongside other issues pertaining to an overly narrow wheelbase.
What would be the best way to fix these?