Combo animations not working

im making a sword combat system and i made a table for 4 of the animations but only the first animation is playing i checked it over mutiple times and changed stuff and still nothing```lua
local rp = game:GetService(“ReplicatedStorage”)
local combatevent = game.ReplicatedStorage.SwordCombat:WaitForChild(“PlayerCombat”)
local animation = script:WaitForChild(“Animations”)
local acutalplayer = game:GetService(“Players”)
local CollectionService = game:GetService(“CollectionService”)
local tweenService = game:GetService(“TweenService”)
local ALIVE_TAG_NAME = “Punch”

local anims = {
animation:WaitForChild(“Slash1”),
animation:WaitForChild(“Slash2”),
animation:WaitForChild(“Slash3”),
animation:WaitForChild(“Slash4”)

}

combatevent.OnServerEvent:Connect(function(player,count)
print(“Recieved event”)
local character = player.Character
local Hum = character:WaitForChild(“Humanoid”)

spawn(function()
	Hum.WalkSpeed = 10
	wait(2)
	Hum.WalkSpeed = 16
end)


local clash = Instance.new("BoolValue")
clash.Name  = "ClashAttack"
clash.Value = false
clash.Parent = player.Character
game.Debris:AddItem(clash,0.4)






local dodge = {5491816196,5491829124,5491834231} 
local num = math.random(#dodge)
local chosenanim = dodge[num]


local attack = Hum:LoadAnimation(anims[count])
attack:Play()

combatevent:FireClient(player)
3 Likes

if it helps any this is it in game Streamable Video

In the animation, attempt doing this.

  1. Open the animation editor and select your dummy.

  2. Hit the dropdown menu

  1. Set animation priority to “Action”

  1. Bazinga

1 Like

alrighty i will try it thanks man

I think you didn’t show the LocalScript, as I noticed you’re sending the animation count from the client with a RemoteEvent. Please show the piece of code that switches the animations.

local UIS = game:GetService("UserInputService")
local debounce = false
local Player = game.Players.LocalPlayer
repeat wait() until Player.Character
Character = Player.Character
local cd = .6
local count = 0
local currTime = 0
local prevTime = 0
local combat = game.ReplicatedStorage.SwordCombat:WaitForChild("PlayerCombat")
local debounce2 = false
local tool = script.Parent
local tweenService = game:GetService("TweenService")
local punch2 = game.ReplicatedStorage.SwordCombat:WaitForChild("Punch2Player")


script.Parent.Activated:Connect(function(isTyping)
	if isTyping then return end

	if Player.Character:FindFirstChild("Hit") then return end
	if Player.Character:FindFirstChild("Blocking") then return end


	if debounce ==  false then
		debounce = true
		currTime = tick()


		local passedTime = currTime - prevTime
		if passedTime < 1 then
			print("its less that one")
			count = count + 1
			print(count)
			if count > 4 then

				count = 1

			end
		else
			count = 1

		end




		combat:FireServer(count)
		print("fired")





	end


end)


combat.OnClientEvent:Connect(function()

	prevTime = currTime

	if count == 4 then
		wait(2)
		debounce = false
	else
		wait(0.5)
		debounce = false

	end

end)




tool.Equipped:Connect(function(Mouse)
	Mouse.Button2Down:Connect(function()

		if Player.Character:FindFirstChild("Hit") then return end
		if Player.Character:FindFirstChild("Blocking") then return end

		repeat wait() until Player.Character
		local Character2 = Player.Character
		local head = Character2:WaitForChild("HumanoidRootPart")

		print(Character2.Name)



		if not debounce2 then
			debounce2 = true

			local effect = game.ReplicatedStorage.SwordCombat:WaitForChild("RMAttack"):Clone()
			effect.CFrame = head.CFrame
			effect.Parent = workspace
			game.Debris:AddItem(effect,0.7)

			local info3 = TweenInfo.new(0.5,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
			local goal3 = {}
			goal3.Size = effect.Size * 0.5
			goal3.Transparency = 1
			local tween3 = tweenService:Create(effect,info3,goal3)
			tween3:Play()
			print("played3")

			print("activated m2 ")






			punch2:FireServer()

			wait(3)
			debounce2 = false
		end
	end)
end)

If this was the solution, please mark it as such. This will aid users in the future who have the same issue.