Combo animations not working

im making a sword combat system and i made a table for 4 of the animations but only the first animation is playing i checked it over mutiple times and changed stuff and still nothing```lua
local rp = game:GetService(“ReplicatedStorage”)
local combatevent = game.ReplicatedStorage.SwordCombat:WaitForChild(“PlayerCombat”)
local animation = script:WaitForChild(“Animations”)
local acutalplayer = game:GetService(“Players”)
local CollectionService = game:GetService(“CollectionService”)
local tweenService = game:GetService(“TweenService”)
local ALIVE_TAG_NAME = “Punch”

local anims = {
animation:WaitForChild(“Slash1”),
animation:WaitForChild(“Slash2”),
animation:WaitForChild(“Slash3”),
animation:WaitForChild(“Slash4”)

}

combatevent.OnServerEvent:Connect(function(player,count)
print(“Recieved event”)
local character = player.Character
local Hum = character:WaitForChild(“Humanoid”)

spawn(function()
	Hum.WalkSpeed = 10
	wait(2)
	Hum.WalkSpeed = 16
end)


local clash = Instance.new("BoolValue")
clash.Name  = "ClashAttack"
clash.Value = false
clash.Parent = player.Character
game.Debris:AddItem(clash,0.4)






local dodge = {5491816196,5491829124,5491834231} 
local num = math.random(#dodge)
local chosenanim = dodge[num]


local attack = Hum:LoadAnimation(anims[count])
attack:Play()

combatevent:FireClient(player)
4 Likes

if it helps any this is it in game Streamable Video

1 Like

In the animation, attempt doing this.

  1. Open the animation editor and select your dummy.

  2. Hit the dropdown menu

  1. Set animation priority to “Action”

  1. Bazinga

2 Likes

alrighty i will try it thanks man

1 Like

I think you didn’t show the LocalScript, as I noticed you’re sending the animation count from the client with a RemoteEvent. Please show the piece of code that switches the animations.

1 Like
local UIS = game:GetService("UserInputService")
local debounce = false
local Player = game.Players.LocalPlayer
repeat wait() until Player.Character
Character = Player.Character
local cd = .6
local count = 0
local currTime = 0
local prevTime = 0
local combat = game.ReplicatedStorage.SwordCombat:WaitForChild("PlayerCombat")
local debounce2 = false
local tool = script.Parent
local tweenService = game:GetService("TweenService")
local punch2 = game.ReplicatedStorage.SwordCombat:WaitForChild("Punch2Player")


script.Parent.Activated:Connect(function(isTyping)
	if isTyping then return end

	if Player.Character:FindFirstChild("Hit") then return end
	if Player.Character:FindFirstChild("Blocking") then return end


	if debounce ==  false then
		debounce = true
		currTime = tick()


		local passedTime = currTime - prevTime
		if passedTime < 1 then
			print("its less that one")
			count = count + 1
			print(count)
			if count > 4 then

				count = 1

			end
		else
			count = 1

		end




		combat:FireServer(count)
		print("fired")





	end


end)


combat.OnClientEvent:Connect(function()

	prevTime = currTime

	if count == 4 then
		wait(2)
		debounce = false
	else
		wait(0.5)
		debounce = false

	end

end)




tool.Equipped:Connect(function(Mouse)
	Mouse.Button2Down:Connect(function()

		if Player.Character:FindFirstChild("Hit") then return end
		if Player.Character:FindFirstChild("Blocking") then return end

		repeat wait() until Player.Character
		local Character2 = Player.Character
		local head = Character2:WaitForChild("HumanoidRootPart")

		print(Character2.Name)



		if not debounce2 then
			debounce2 = true

			local effect = game.ReplicatedStorage.SwordCombat:WaitForChild("RMAttack"):Clone()
			effect.CFrame = head.CFrame
			effect.Parent = workspace
			game.Debris:AddItem(effect,0.7)

			local info3 = TweenInfo.new(0.5,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0)
			local goal3 = {}
			goal3.Size = effect.Size * 0.5
			goal3.Transparency = 1
			local tween3 = tweenService:Create(effect,info3,goal3)
			tween3:Play()
			print("played3")

			print("activated m2 ")






			punch2:FireServer()

			wait(3)
			debounce2 = false
		end
	end)
end)
1 Like

If this was the solution, please mark it as such. This will aid users in the future who have the same issue.