My code is not working as intended. I’ve assigned LeftControl to do a certain function on my Moving Heads (Strobing). Q is to change the beam width.
I want to combine them both to make a completely different function, as a test just turning the beams on.
Although while I have the script, it still fires the Strobing and Beam width changing functions.
Here’s my script.
local UIS = game:GetService("UserInputService")
UIS.InputBegan:Connect(function(input, gameProcessedEvent)
if (input.KeyCode == Enum.KeyCode.LeftControl and UIS:IsKeyDown(Enum.KeyCode.Q)) or (input.KeyCode == Enum.KeyCode.Q and UIS:IsKeyDown(Enum.KeyCode.LeftControl)) then
for i,v in pairs(game.Workspace.TaLights:GetChildren()) do
v.Head.Lens.Transparency = 0
v.Head.Beam.light.Transparency = NumberSequence.new(0)
v.Head.Beam.SpotLight.Enabled = true
end
end
end)
Here’s the Q Key script:
Player = game.Players.LocalPlayer
a = script.Parent.Parent.Parent.Administrators
Administrators = {a.User1.Value,a.User2.Value,a.User3.Value,a.User4.Value,a.User5.Value,a.User6.Value,a.User7.Value,a.User8.Value,a.User9.Value,a.User10.Value}
for i,v in pairs (Administrators) do
if Player.Name == v then
game:GetService("UserInputService").InputBegan:Connect(function(Key,IsTyping)
if IsTyping then return end
if Key.KeyCode == Enum.KeyCode.Q then
game.Workspace.Technica.Lamp.Beam.ZoomIn1:InvokeServer()
end
end)
end
end
LeftControl Script (This Key activates a function and let’s it activated until the key is released"
local uis=game:GetService("UserInputService");
Player = game.Players.LocalPlayer
a = script.Parent.Parent.Parent.Administrators
Administrators = {a.User1.Value,a.User2.Value,a.User3.Value,a.User4.Value,a.User5.Value,a.User6.Value,a.User7.Value,a.User8.Value,a.User9.Value,a.User10.Value}
local HoldLCTRL = Enum.KeyCode.LeftControl
for i,v in pairs (Administrators) do
if Player.Name == v then
uis.InputBegan:connect(function(input,IsTyping)
if IsTyping then return end
if input.KeyCode == Enum.KeyCode.LeftControl then
game.Workspace.Technica.Hold.StrobeOn:InvokeServer()
end
end)
uis.InputEnded:connect(function(input,IsTyping)
if IsTyping then return end
if input.KeyCode == Enum.KeyCode.LeftControl then
game.Workspace.Technica.Hold.StrobeOff:InvokeServer()
end
end)
end
end
Any way how to fix the Comboing? If something is not clear, I’ll re-explain.