a bit better but there shouldn’t be too many wrinkles tbh
on blocky avatars like the last example of bulkiness there tends to be lots of wrinkles near the wrists
Thanks for the hard work to make this happen!
But I’m still wondering… why wasn’t this introduced in the first place?
The wrinkles being baked into the model do explain why there are a lot of them in a place where it doesn’t really work well on certain models. I do believe that the wrinkles on those models can be made a lot better if removed
Shouldn’t this have been implemented a long time ago?
Overall, the changes made my perspective on layered clothings a bit more positive and tolerant of it (Do not assume this is a safe sign to remove classic clothings).
If aggressive improvements like this could be made to layered clothings, then that’s great.
these changes should be made optional, at the very least. for some of my avatars, i use thin base packages and put layered clothing over it to create a new body shape, so i’m worried that this update would result in unnaturally thin characters. it would be great overall if the old algorithm were an option, because in some avatars, i have incorporated tapering and puffiness into the design itself, using body parts that make it look natural. i actually like how sleeves can end up looking flared and how some pants can become bellbottoms, however it should certainly be an option rather than the default, because those clothing items weren’t intended to look like that in the first place. avatars have already been made with the current system, so the original algorithm shouldn’t be completely removed.
Such a good moment with this feature ,I have some 3D clothes like the hunt first edition but I never going to wear them due to looking too thick.
But with this coming soon feature I will use this more better than 2D clothes
You should probably show your support for the returnal of classic faces here rather than advocate for the removal of a feature that is useful to somebody.
Layered clothing users probably like classic faces too and feel the same way.
i use classic faces and classic avatars too, Roblox’s problem is NOT giving users options. if they would listen to us, we would all be happy
This is one of my cases that I do use for some of the avatars I use. While I believe that the new algorithm should be used, it should allow for the ability to replicate the original algorithm to a certain limit to prevent large avatars, but also be able to keep avatars that do need the extra thickness. The majority of my avatars rely on the old algorithm and this change will ruin all of them in one swoop
I do believe that this change has both good and bad sides to it that cannot be overlooked
Hi, can ROBLOX increase the amount of faces for body cages and clothing cages in order to have a more detailed fit?
This is such a great update, I have been trying to make sets of clothing items that layer and they always look bulky, thank you.
(I am a little nervous that all the clothing items I have made so far will be okay. I put a lot of effort into getting them to fit just right, hope they are okay)
TYSM of explaining what is happening, so appreciated!
love this update! congrats team!
Will this resolve all the performance issues?
Excited to see this update go live!
I often use values under 0 for puffiness on story characters for my game to make their clothes look less blown out, as they still look very large on Robloxian 2.0 characters with the improved fitting.
wow i may actually use layered clothing after this update
Pretty great update unfortunately im guessing my invisible avatar trick to make spooky avatars for halloween won’t work anymore with this update but atleast my package ones will be able to finally properly use layered clothing!!
I want to emphasize that I primarily use LC instead of classic clothing, and practically all of my outfits use negative Puffiness values to compress the clothes to fit on my avatar better.
Negative Puffiness values are practically required in order for LC look good on classic avatars. Just look at how bad my shoes look at Puffiness 1.0
(left) compared to Puffiness -0.6
(right). My pants are also at 1.0
and 0
respectively.
Controlling the inflation of multiple stacked layers is not the only use of Puffiness. From my own usage, its main purpose is using negative values to compress single-layer clothes! It seems like Roblox did not take this into account whatsoever, considering how they somehow feel that Puffiness is safe to remove from the engine.
This update is going to destroy all of my avatars. Please make this optional.
The new fitting is good, the feature removals are not.
This will certainly make more people use layered clothing, good change