[Coming Soon] Improved Layered Clothing Fit

Such a good and useful improvement!!! Nice to see it

These changes have completely messed up my avatar’s hair, making it way bigger than I want it to be.


Before:
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After:


And now with the deprecation of WrapLayer.Puffiness, I can’t even come close to fixing it.

This update should’ve been held off longer.

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Are you sure this has rolled out? My avatar still looks the exact same.

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Looks like it was an issue on my end, something decided to set itself to true in my IxpSettings.json that caused my layered clothing to appear weirdly.

It is may now, still nothing. I been waiting for it to drop before trying to create my own multi layer outfits.

Seems like the update has been deployed.

In Studio, changing the Puffiness value in the wrap layer doesn’t do anything anymore. I guess they decided to go with the deprecation. Sad, some outfits don’t look the way I want anymore. Holster straps and such cause strange deformations in certain areas because of it, too.

Can’t say I like this update, unfortunately. It removed an useful feature that I actively made use of.

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Are you sure? My outfits haven’t changed for me yet.

Hmm weird, I wonder if it’s deployed for all users? If I go into Studio, and try to change Puffiness, it doesn’t change anything, and some outfits have a few odd parts since items I don’t want compressed are compressed no matter what I do.

Still haven’t noticed a difference in my clothes. Puffiness still works. Perhaps it’s a slow rollout.

I just wish Roblox would say something instead of keeping me worrying that all of the clothes I’ve bought over the last 3 years might suddenly become worthless. Almost feels like I’m being scammed out of my Robux.

I really don’t want this update to ship. I don’t see any point to this. Puffiness can already accomplish most of what this update aims to automate.

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Yeah, really strange. My Studio had 3 updates today, and the puffiness does not do anything anymore for me. I already have an outfit with odd deformations. I fear this is gonna be rolled out for everyone over the coming days…

(EDIT: no longer needed, see below)

Sorry to bother, but if you think you have the update, mind quickly running this in the command bar on an empty baseplate, and posting a screenshot of the result? Really curious as to how my avatar will look with this update.

<removed>

I assume there’s gotta be a flag to enable this change, but I have no idea what it could be.

Looked back at my IxpSettings.json and found these flags all relating to the linear deformer.

FIntRigidityOuterLayerWeightPct_IXPValue: 45;1;Engine.Avatar.LayeredClothing;Engine.Avatar.LayeredClothing.LinearDeformerExp-Windows-2;1498570592;flagbank
FIntOuterCageResOver100_IXPValue: 22;1;Engine.Avatar.LayeredClothing;Engine.Avatar.LayeredClothing.LinearDeformerExp-Windows-2;1498570592;flagbank
FFlagWrappedGridFixCLI148409_IXPValue: true;1;Engine.Avatar.LayeredClothing;Engine.Avatar.LayeredClothing.LinearDeformerExp-Windows-2;1498570592;flagbank
FFlagUseBothCagesForRBFDeformer_IXPValue: true;1;Engine.Avatar.LayeredClothing;Engine.Avatar.LayeredClothing.LinearDeformerExp-Windows-2;1498570592;flagbank
FFlagMergeBodyCageByR15Connectivity_IXPValue: true;1;Engine.Avatar.LayeredClothing;Engine.Avatar.LayeredClothing.LinearDeformerExp-Windows-2;1498570592;flagbank
FFlagEnableLinearCageDeformer2_IXPValue: true;1;Engine.Avatar.LayeredClothing;Engine.Avatar.LayeredClothing.LinearDeformerExp-Windows-2;1498570592;flagbank
FFlagRigidityControl_IXPValue: true;1;Engine.Avatar.LayeredClothing;Engine.Avatar.LayeredClothing.LinearDeformerExp-Windows-2;1498570592;flagbank
FFlagCheckDuplicateCagePoints_IXPValue: true;1;Engine.Avatar.LayeredClothing;Engine.Avatar.LayeredClothing.LinearDeformerExp-Windows-2;1498570592;flagbank

Adding these to IxpSettings.json should enable the layered clothing changes on your client.

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Thanks, this worked.

And as I expected it ruined my avatar. Great.

gif

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The most obvious change here is that it completely ruined my arms, making them super bulky. I really do not want to look like a bodybuilder.

However, this is due to me having another shirt under the jacket that you can’t see, and also being unable to further compress the jacket with Puffiness. This makes the jacket appear very bulky.

Removing the underlying shirt, and, it’s not as bad, but the same issue I had with 2023’s beta feature is back… just as I expected.

For reference, this is what I’m talking about:

View quoted post

I don’t like the ridges or the sharp shoulders. I was able to solve this problem with Puffiness. Now, just like in the previous beta, the problem is back and I can’t fix it. This looks awful.

Also, my hair is slightly clipping through the jacket. This is another problem I was able to solve with Puffiness, as mentioned in the quoted post.

At least in the previous beta I could still use Puffiness to compress the jacket so that my hair wouldn’t clip. I literally can’t fix anything now.


For my shoes… they’re bigger, another thing I expected to happen due to me being unable to compress them with Puffiness. I do not want this. My shoes were perfect before.

shoes

My pants are also slightly more compressed and wrinkled for whatever reason.

This avatar uses:


I still don’t get why this wasn’t a Studio beta feature, but anyway, let’s try some more avatars! Here’s all the feedback I wish I could’ve given two months ago.

Avatar #2

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g2

Since I can’t compress the jacket with Puffiness, it’s now a lot more bulky. Everything else is OK, except for the fact that the boots now clip through the pants. Weird.


Avatar #3

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a3

This isn’t a full avatar, but, well, a pair of shoes. I used to use these shoes in 2022 because there wasn’t a very large selection of shoes back then.

For some reason they look very different in the front now.


Avatar #4

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a4

What even happened here? This is a single-layer outfit that doesn’t even use Puffiness. How did it become so distorted?


Avatar #5

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a5

Again, the sweater is a lot more bulky because I can’t compress it with Puffiness.

The shoes here are reacting similarly to the shoes in Avatar #3. The front of the shoe really wants to touch the ground.


Avatar #6

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a6

The suit is more bulky because I can’t compress it with Puffiness. Arms are also a lot less curvy, though this could be a result of the flaring fix.

Pants are suddenly very wrinkled. And again, with the “shoes-touching-the-ground” thing.

Everything looks worse. Except for the back of the shoes, I guess.


Avatar #7

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a7

Once again, the space suit is more bulky because I can’t compress it with Puffiness.

Despite Puffiness not working here, resulting in the Puffiness essentially being at 1, the space suit doesn’t appear as inflated as it would normally be (at Puffiness 1, without the new LC system enabled), presumably because of the flaring fix. I included two “before” photos to explain this.

But it still looks better at Puffiness -1 with the old system.


Avatar #8

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  • Bundle (Puffiness 1 on everything)

a8

I thought I was done, but I guess I’m not. This change breaks some of Roblox’s own avatar bundles!

Look at how the eyebrows clip into the head with the new system enabled.

Roblox has a ton of free bundles in this art style, so I wouldn’t doubt that this issue happens on some of the other ones. This was just the first one I happened to pick.


Avatar download

Here’s an .rbxm of all the avatars showcased here.

Avatars.rbxm (366.3 KB)


You get the point.

So yeah, most avatars I throw at the new system look worse. Maybe if you’re using a realistic Rthro avatar, or you aren’t doing anything too complicated (i.e. you aren’t relying on Puffiness), it’d look better. But that’s the thing — it doesn’t take any of my complex configurations into account at all. This new system seems like it was specifically done to make LC less confusing for new players.

The new system makes all clothes similar to if they all had a Puffiness of 0… that is, not allowing the clothes’ bulkiness to stack like they normally would at Puffiness 1… with some other changes here and there.

So… you get the convenience of no longer having to manually lower the top layer’s Puffiness to 0, I guess. And, since you don’t have to do that, Puffiness is being removed.

But what about going past that? I feel like Roblox genuinely was not aware that you can set Puffiness to a number lower than 0. This is what most of my outfits depend on, so now they appear more inflated, since their previous negative Puffiness values no longer apply!

And also, what if you genuinely want your clothes to be fully-inflated? What about using Puffiness to further fine-tune your clothes and body? How is this fair to anyone?


I feel like Roblox could’ve just, changed the default Puffiness value to 0, and shipped the fix for flaring. That’s it. Everything else related to compressing multi-layered outfits doesn’t need to happen. For me personally, it causes way more problems than anything else. Problems that I can’t fix because Puffiness no longer exists.

If the default Puffiness value was 0 instead of 1, the bulkiness of multi-layered outfits wouldn’t be a problem, and everyone with advanced LC configurations would be able to keep their existing outfits.


Sorry if this was kinda ranty but I’m just so frustrated by this change. I love customizing LC. But now, so many clothes I’ve bought over the last 3 years are going to look worse and there’s nothing I can do about it.

I would also prefer to be working on my game right now but instead I have to write this giant post begging Roblox to not ruin my outfits.

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Oops, sorry, I was already in bed by the time I posted that so I didn’t see the thread.

I do notice a difference between the avatar in the website, which I assume is the old one, and the result I get in Studio.

Avatar preview view

image
image

As you can see, everything looks like normal, it’s a skintight tactical sneaking suit, and the straps aren’t compressing me like and old corset, which is the opposite of what happens here:

Studio results


image

Now thanks to the changes, the sneaking suit is compressed under the straps and gear areas, as if I was wearing a death trap. I’d be surprised if I didn’t have problems with blood flow by just wearing that. The entire torso is crunched inwards thanks to these changes, and I have no way of fixing them back to normal anymore.

It may also not be as noticeable but the gloves also look bigger, making the hands way too big, and the slight poke through of the under suit gloves which I was trying to hide with the arm warmers, is a lot more noticeable now.

Granted, I am using shorts underneath, which may be making the strap issue worse, but I had to, because the surface removal with the suit wasn’t working properly with my body for some reason, making legs clip through the suit, and this was the only way to properly hide them.

Clipping

image

I spent a long time, and a good bit of money, trying to get an RThro-friendly sneaking suit through constant browsing and trial/error of different combinations. The goal was to get something similar to what you see in these infiltration games. It wasn’t perfect yet, but the current result did the job until anything better came out.

Is there seriously no way to keep the new changes while preserving the existing functionality of the “Puffiness” value?

[EDIT] More comparisons, left is current update, right is avatar previewer. You can definitely see a noticeable bloat in all of the outfits that made use of negative puffiness:

Outfit 1 (previously shown in this thread)


image

Outfit 2 (previously shown in this thread)

image
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Outfit 3 (wasn't expecting this one to mess up this badly)

image
image

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I do not see an IxpSettings.json file on my system. Where can I find this to add these flags to see the horrors of these changes?

Nvm, I found it, and I can say… Roblox didn’t take a single bit of our concerns at all. My avatar is WAY too skinny, as I’ve shown concerns about

It looks weird if you look at what the avatar is meant to look like


It is supposed to be way puffier to add more fluff to the character’s design. I’ve done this with multiple avatars, and this ruins it completely. The way I currently have the avatar is exactly what I want it as. I don’t want them changed

I like having my characters be puffy, and this completely ruins it. There is no way even to change it back after this is rolled out, and it’s ugly. I’ve sent Roblox my avatar in hopes of keeping my avatar intact after the update. Guess they completely threw my HumanoidDescription away :confused:

I hate to say this, but this is really pushing me away from using layered clothing altogether. Most of my avatars are ruined because of this change, and I will not be able to restore them back to their original forms. Thanks, Roblox, for ruining a feature for me!

Honestly, Roblox should have only fixed the flaring issue and added a way to change puffiness natively in the avatar editor. This just isn’t it

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Update: I am surprised that their mind have changed from the previous attempt at this when I look back at it. Now, they just stopped caring about the feedback on the issues that they previously addressed from what we know (thanks to the lack of transparency at the moment)

I’d love it if we could get a response on this, and if they are going to address our concerns that we have. Layered clothing is an amazing feature, and Roblox is forgetting that it can be used to alter existing bodies in more ways than just adding a layer of clothing.

I can understand that Roblox did not account for layered clothing to be used for this type of customization. Ever since this change, I have refused to even update my avatar in fear that I’ll lose the shape that I want to keep. I love creating avatars, and I don’t want all of my efforts to go to waste through a single change. If we could get answers and some information on whether our concerns are being addressed in this update, I’d be very happy. So far, we have been asking a lot of questions with little to no answers

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Disheartened upon my last visit onto Roblox, as I log in to see my avatar and UGC layered clothing items which I had created became broken. I had to look around to see what the issue was, thinking that it may have just been my client. Turns out it was a patch update that had been rolled out quietly.

I am disappointed that there was no consideration for backwards compatibility of existing created UGC items. Let alone the complete degradation of exisiting properties, which as I can see from various other replies, were relied heavily on to customise and fit layered clothing the way the user intended it to (regardless if the properties were altered or left on default - as a workaround).

Personally, my UGC layered clothing items which I created or bought from other creators were tailored the exact way I needed them to be without altering any properties (left to default values). As the way they were created (with the exisiting properties in mind i.e. puffiness etc) allowed the items to be fitted, shaped, and layered perfectly. With the complete removal and change of algorithm it has completely warped these existing layered clothing items with no workaround or fix to how they were before.

BEFORE CHANGE:
1-1
2-1

AFTER UPDATE:
1-2

I now have to either create completely new layered clothing items and figure out a workaround to allow these new items to fit, shape, and layer correctly (They’re called layered clothing for a reason, I’m sure your developers know that… I don’t even know where to begin at this point). OR just give up plain and simple. It is very demoralising that all that work I put into the UGC layered clothing items have now gone down the drain let alone the amount of time, effort, and costs associated. Just because of a change in the algorithm to over simplify layered clothing properties.

Instead of completely removing the properties, consideration to add a native adjustment tool to the avatar customisation UI to adjust these properties and setting the default value for these existing properties to 0 could have been done. And then the new algorithm could have gone from there. I really hope these concerns that myself and other users have raised are taken into consideration, because at this point this change has put me into a slump and decentivized me from continuing to create anything, let alone continuing to play roblox.

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Even as someone who admittedly doesn’t use Layered Clothing much, all I can say is retroactively ruining some people’s outfits that do use LC with the deprecation of the Puffiness, WrapLayer, and Stiffness properties is leaving a bitter taste in my mouth.

Fixing the flaring/bellbottoming issue is nice, but it shouldn’t have come at the expense of already existing outfits.

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I am so sorry to see your avatar ruined by this update. Roblox, without a doubt, didn’t consider that currently existing layered clothing relied on the old behaviour :broken_heart:

This is exactly what I was thinking was promised when I was sent a private message about receiving my avatar to do fixes. It seems that they didn’t even bother to use the avatar I provided and wanted to give false faith. It gave me a really bad taste that I cannot get out, even if I were to chug a bottle of pure sugar

I expected Roblox to at least consider what we said two months before the update started shipping. This is the second time that they tried to fix layered clothing, resulting in backlash. They didn’t learn what we truly wanted, and even after telling them again; they completely tuned us out

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