Commander | Open Sourced Admin Panel

I said if the players can toggle it for themselves, not developers for the whole game

Not possible then. I think they’re working on it though, maybe.

How do i get rid of this
it gets very annoying

You don’t. (Yet) They don’t have a setting for it.

Removed in the preview branch, we were using a debug version of Latte

hey i ahev a question how to open the panel?

The semi colon ;
If that doesn’t work, then you aren’t an admin, and have to add yourself in the config.

1 Like

ok thank you for telling me im gonna try it

hey i have a question is the panel suitable with mobile?

In a way, it doesn’t scale with screen size, but it should work. (As far as I know.)

Ok thank you imma try it on my phone to see if it is scaled

1.1.0 Myrica release

This release includes several new features:

  • Search for commands
  • Custom font support
  • Custom duration support

This release includes several improvements:

  • The server uptime now uses plural terms when needed, vice versa.
  • Player icon in Home page now uses the proper method
  • Removes UI debugging messages
  • Updated settings

Links

Release Myrica release · va1kio/commander (github.com)

3 Likes

1.1.1 Bug fix


  • Fixed FlatButton:13
  • DistributedGameTime should be now based on server
2 Likes

Suggestion: make a plugin that when you click the plugin it will update the commander panel so it would be much easier

Just use the require loader method to install Commander

What does “custom duration support” mean?
Also, when will the changes for packages come out?

Custom duration support is for the UI’s animations, you can make it snappy, or slower

2 Likes

How would I add a fly/unfly command to the panel. Because I saw you didnt add one :neutral_face:

The discord server has a lot of good packages.

5 Likes


:wave: Welcome back! Commander is updated again, to 1.2.0, known as Sedum. Here what’s new in 1.2.0:

  • :drum: Private messaging, a feature that all of you has been asking for!
  • A complete redesign of the client UI, with new components such as hint and notification
  • Hints! If you think your message is not important enough to fully catch the user attention, you can use the hint command instead!
  • Partial support for DisplayNames, you still have to type the full username in the input modal for some commands, please stay tuned for an improvement to it!

For the developers, here what is changed in the development side:

  • We’ve refactored our API to be much organised, from now on, in order to use a player-related API method, please use API.Players instead.
  • A new category called Core is now added, which contains system-related API methods, such as getting the datastore. Note, those new async-based methods are all done with promises
  • We’ve redone our API documentation, check it out here.
  • filterText will just return the original text, if Commander is running in Studio.

To view the rest of the changes we’ve made, please head to our releases section in GitHub, which can be found here.

7 Likes