This is very impressive I think.
Thatâs because Prison Life 2 has unsecured remotes (a damage remote with no check). Anticheat doesnât matter.
I answered this already 2x. When you make it on the client you can sprint as long as you want. On the server the server knows if you are allowed to sprint at the moment [stamina down or not] and can check your speed and know if thats ok or not and can kick/ban /perform any other action.
Ok thanks ill check it out and weâll see the how it goes
Anti cheat matters! Why are yall con anti cheat? Theres lg no reason against it and many for it.
This game has lg only ~1000mb/~6gb memory. Thats completely normal [bit less than norma]. And thereâs lg not even a game, only anti cheat.
Omg I am more scared about memory leaks that arent there and lag that wouldnât be because of the anti cheat than about expoliters that can ruin my game.
[Tbh I dont like both]
In my opinion, anticheats (if youâre talking about anti-fly, anti-tp) often cause more problems, take time to do, and still often fire false positives at certain times (ping, lagspikes, or gameâs doing). Youâre much better off skipping and only going for securing remotes, because no matter the anticheat, it will be eventually bypassed in rather easy ways.
Exploiters bypass this by just changing their WalkSpeed value on the client. The server canât see those changes and canât verify anything. This only works if youâre using a custom character controller like Chickynoid
Thats why luckily some people offer there free time to make anti cheatsâ so you dont have to, [but they are rly nice to make, you should try too]
rly important too
the dose makes the poison, you need a good combination of a lot.
Too bad theyâll get bypassed easily or not mix well with your game. Not a good idea.
??? Please
There are many ways to check the real speed of a player on the server. Especially as the spielr often has a slightly different speed than the walk speed.
Depends on the anti-cheat.
Depends on the anti-cheat and you.
More advanced is more resource consuming
So why resort to using remotes? Just let the client handle the value and use those other methods to verify whether theyâre going too fast or not
you still have around 6gb and blank spaces with rly much anti cheat sometimes use only 1200mb and rly blank spaces like 900mb
Iâm just saying, thereâs a point where itâs too much. Almost everything can probably be bypassed in stupid ways (Anti-tp? Iâll just tweenservice) and the more you worry about anticheats, I have a huge feeling the playerâs experience will be worse if they keep being put back/punished by the anticheat by false positives.
Then again, it is your game, so it is your choice. But me, I personally care more about how the game plays than worrying about exploiters.
And âit depends on the anticheatâ doesnât really mean anything. Most of it are the same checks already done in many anticheats.
As I have to say for the 3rd time now, how is the server supposed to know if the client has the stamina to run or not and still runs?
It doesnât! you donât care, cheater can change it anyways, character have network ownership
That really goes to the top.
âYou also have a firewall, even though it can be bypassed and takes a little bit of power/memory from your computer.
It depends on the anticheat how they check, how good they are made