Hey there, Fusioncore21 again with another build submitted to the community to review.
Recently I was working on an SCP-002 containment chamber, along with a connecting cave bit for a bit of ambience and realness.
There are definitely bits I could already improve on, such as lighting and little itty bitty details.
I would love any advice you could give, along with a potential price-point if I was to try and sell this.
Thanks in advance,
Fusioncore21
It is incredible! I really like all the âexternalâ decoration that you made, like the pipes, wires, metal frames, etcâŚ
Many details, I really like it, Itâs a good ambience for a cave. I expected to see the SCP but even if it isnât on the images, itâs so cool.
But I have a question, how would you implement that whole cave into the SCP Facility? I mean, the SCP Facility is something like⌠modern, with closed spaces. Is the Cave inspired on SCP: Unity?
Not all SCPâs are connected to a site, if you are unfamiliar with the lore, there are multiple sites (there is not just one mega-site), SCPâs can be classified as places, using SCP-002 as an example.
EDIT: Give me a moment to go over the 002 lore to familiarise myself.
EDIT 2: You are correct, 002 is housed within a facility - I believe that hte âcaveâ doesnât work as well as you were hoping in this implementation as the SCP facilities are futuristic.
I quite like it! The pipes, fans, rails, etc all add a nice aesthetic to everything.
It actually feels realistic, because a government organization such as the foundation has a limited budget. The containment chamber looks like the typical ârushedâ construction youâd see from a government agency whoâs goal is to quickly contain an anomalous entity.
While it isnât exactly canon in the SCP world, I prefer seeing SCP facilities that arenât insanely high-tech because realistically (in our world), the foundation would have a limited budget and therefore couldnât construct these insanely futuristic/high-tech facilities.
Indeed it does!
Thanks for the feedback, its nice to get a pat on the back after a long time pondering what will go well with things. I do like exposed rock as it feels more realistic to what people will do, sort of like Old Aperture from Portal 2.