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Hi, I’ve been going through resources online, but I have no idea how to have a way to insert freemodels in a live game, it’s simply not possible. I’ve tried to search up modules like Insert Cloud Module and more, I’ve tried to see about converting a .rbxm file to a readable format, but everything I try to find simply has every link broken. It’s so idiotic. Any ideas?

Why the hell is this in resources #help-and-feedback:scripting-support

game:GetService('InsertService'):LoadAsset(id)
game:GetObjects('rbxassetid://id') - not sure if works outside of studio

It doesn’t, so why did you post this if you misunderstood my question??

What are you looking for then?

I’m looking for a way to decompile a .rbxm file so I can read it, and turn it into a json file.

just have a studio window open and 3d upload there itll gen an id live and then runservice inject boom

if I’m correct, a .rbxm file has xml formatting. I’m not sure how you plan to retrieve the .rbxm data but if you take the contents of the file (which is just a big string of xml data) you could run it through some xml to json parser if you google one. Lua xml2json, xml to json converter, transformation · GitHub This is something I quickly looked up and im sure it works.

A .rbxm file is not in xml format, that would be a .rbxmx file.

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