Comparison and uses for Mouse.Hit and MouseRaycasting

Hey Devs! I’m kinda confused why do we have two ways to get the mouse position (2d) to the 3d space?

What would be the pros and cons and best uses for the two?

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Mouse.Hit

  • Ease of Use: Simple to implement for basic tasks.
  • Pros: Direct integration with the mouse, straightforward.
  • Cons: Limited precision and customization.
  • Best Uses: Basic interactions like selecting or moving objects.

Provided Example Use:

local player = game.Players.LocalPlayer
local mouse = player:GetMouse()

mouse.Button1Down:Connect(function()
    local targetPosition = mouse.Hit.p
    print("Mouse hit position:", targetPosition)
end)

Mouse Raycasting

  • Precision: More precise and customizable.
  • Pros: Greater control over detection, more detailed interactions.
  • Cons: More complex to implement, potentially more computationally expensive.
  • Best Uses: Complex scenarios requiring precision, such as shooting mechanics or detailed object manipulation.

Provided Example Use:

local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local camera = workspace.CurrentCamera

mouse.Button1Down:Connect(function()
    local unitRay = camera:ScreenPointToRay(mouse.X, mouse.Y)
    local ray = Ray.new(unitRay.Origin, unitRay.Direction * 1000)
    local hitPart, hitPosition = workspace:FindPartOnRay(ray, player.Character, false, true)
    
    if hitPart then
        print("Ray hit position:", hitPosition)
    else
        print("Ray did not hit anything")
    end
end)

Choose Mouse.Hit for simplicity and MouseRaycasting for detailed and precise interactions.

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