@LightBeamRays I’m very excited to see that Roblox is moving in the direction of enabling us to have lighting customization more on-par with that available in other engines. However, having worked with tonemapping presets in my workflows for a few years now, I do have a few questions:
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Are there plans to release the available tonemapping presets for use by developers in other software (i.e. Substance Suite, Blender, ect) for use in our workflows?
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Are there plans to allow for user-created presets via a standard such as OpenColorIO? Such a feature would be amazing for allowing for artists to see what their work will look like in-engine more accurately from where they are working.
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Are there plans to allow for a similar solution to be used to convert 16-bit float colors to 8-bit color in order to potentially allow for HDR support? There have been numerous requests for such a change - and it potentially allowing for HDRIs
or even .IESsupport would close what is one of the biggest remaining gaps in potential for graphical fedelity between Roblox and other engines.