Compatibility Lighting becomes Retro Tone Mapping [Sunset + Migration]

@LightBeamRays I’m very excited to see that Roblox is moving in the direction of enabling us to have lighting customization more on-par with that available in other engines. However, having worked with tonemapping presets in my workflows for a few years now, I do have a few questions:

  1. Are there plans to release the available tonemapping presets for use by developers in other software (i.e. Substance Suite, Blender, ect) for use in our workflows?

  2. Are there plans to allow for user-created presets via a standard such as OpenColorIO? Such a feature would be amazing for allowing for artists to see what their work will look like in-engine more accurately from where they are working.

  3. Are there plans to allow for a similar solution to be used to convert 16-bit float colors to 8-bit color in order to potentially allow for HDR support? There have been numerous requests for such a change - and it potentially allowing for HDRIs or even .IES support would close what is one of the biggest remaining gaps in potential for graphical fedelity between Roblox and other engines.

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