Compatibility Lighting becomes Retro Tone Mapping [Sunset + Migration]

Maybe you should adjust bloom effect a bit. Is this an old screenshot? as far as I know compatibility has been unavailable for a few weeks

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Nope, all taken within the latest version of studio.
I was able to force Lighting.Technology to Compatibility.
Iā€™ve tried to mess around with the bloom effect but even so, that doesnā€™t help much.

In fact I didnā€™t have time to look at many things in compatibility before it came, can you tell me how you did it? regarding brightness, you can also reduce the brightness of lights to 1

Iā€™ve reduced the lights too.
You can open a file in studio that still has compatibility, insert a part and spam undo, and youā€™ll get it back.

@LightBeamRays we need to have a property in lightning that allows us to have all the old lightning features: old neon glow (like black glow), old neon colors, old shadows, and just allow us to get back the feel of roblox we liked Cmon this is part of your game history you canā€™t just let it go away like thatā€¦ you guys could make it as a post processing effect that overlap on bloom, tonemap, it could have many options to replicate the old feeling that a big portion of the community liked and miss. Pleaseā€¦

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Old neon colors are basically reproduced by ColorGradingEffect, except for the dark halo of light around the part. This is because the neon material shader used to work differently. I wrote about it:

[Compatibility to Voxel Migration breaks neon material]