Compatibility to Voxel Migration breaks neon material

I decided to see how the migration from Compatibility to Voxel works, and noticed that it adds a BloomEffect set to Intensity=0 to avoid strange light reflections from smooth objects, which is basically correct.

2024-12-13 221552
Converted in new studio

2024-12-13 221458
Created in old studio

But it breaks the neon. Increasing the BloomEffect can cause unwanted extra light. In the old days (with legacy technology), the neon material worked a little differently, it had a blur(?) applied to it. Overall, the old neon looks stylistically nice, and this once again makes me think about custom shaders for Roblox.
2024-12-13 221713
Deleted BloomEffect

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