Compatibility replacing Legacy on 17th of June 2019

Can I assert that this means reflection probes are coming? :eyes:

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Honestly, I love the new lighting, seeing it on all games is amazing! It gives ROBLOX a fresh feel while keeping it what we all love, ROBLOX. Thanks for these great updates!

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One thing to be token from this message is that the new material system that was shown earlier this year will be shipping in phase 2.5

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:man_shrugging: I have tried all the lighting modes and legacy almost always wins…I think voxel lighting is cool but spending hours tweaking lighting properties, only to not be happy with the end results is for the birds. What do you mean making things look good was never the intent? I dislike the washed out compatibility look and feel that getting close to = falling short = fail! Legacy for life!!

Even with an understanding of why and the likability of some lighting models, I think Roblox should find a way to keep legacy and not pass additional work and costs to devs since developers develop developments developmentally. lol It’s part of the history of Roblox… I appreciate all the work that goes into making studio but still…

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I would have assumed it’s to do with the new material rendering system they teased a while back:

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I wish to say yes, but no they are not coming. Maybe in the future. The screenshot from the compatibility announcement was from phase 3, where probe-like reflection was analytic(local) light.

We are aware of this and it sucks for some people. But your game is playable in compatibility (unless your gameplay relies on the black neon) it just won’t look as good, or maybe it will, some people actually like compatibility… In the future you will have way more options on how your game can look and way more control than legacy could ever do… Just (please) stick with the compatibility if you dont like voxel and shadow maps for a bit longer and Im pretty sure that you will want to switch once they improve.

You can think about this way: Legacy could not move forward and we needed to introduce things like HDR, tonemapping and get rid of hacks that are not physically correct to move forward. There was no way to make it look same as legacy as the features in Voxel (like linear lighting) are just completely incompatible with Legacy

This graph, made by skilled artist with dysgraphia (me), shows that Legacy could not move forward, while voxel and beyond can.

Now with that established. We are going to add a lot more features, options and freedom to the engine. And you are now in maybe a little bit of “sucky” era of being stuck with compatibility until engine will catch up with what you want to have. I’m sure that new options will be great for everybody. Maybe we are not there for you, yet:

The point that I call creative freedom is when the engine features allows to create exactly what the dev wishes, even if it is Legacy look. So the “creative freedom” is personal as it is different for different people. Some people are already behind the hard time or even never had it, while for some it may take a while. But we will get there :slight_smile:

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