Hey!
I’ve been looking into topics such as lag compensation when making a gun system, since I want to make sure that high ping users can play without any major issues aswell.
I’ve done a lot of things, such as writing a module for saving and getting player positions, compensating using velocity and a few other options.
Issue is, none seem to do this well enough to be used in production and that’s why I am making this post.
I have 3 questions:
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Are high ping players common enough to compensate for them, or are they rare enough and do you not have to bother with them?
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Is lag compensation worth it? Does it offer well enough of a solution to be worth the hassle?
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Does anyone have any other ideas for possible solutions? I’m open to anything.
I’ll keep this post updated with my findings.
Thanks!