I was alerted to the issue when a member of my community reached out and sent me screenshots of the corrupted map. I have no idea what caused the corruption. The console has no errors when a server is launched. Additionally, and perhaps most strangely, the corruption appears to have affected both the live version of the game that was uploaded to Roblox, as well as my locally saved .rblx file, and my BACKUP .rblx file on an external hard drive that was not connected to the computer or any network at all over the past two weeks. I connected to the game a few days prior to this incident and everything was fine, but now all instances of the game have a completely corrupted map. I might also add that the time it takes to start up a new server of the game has increased from a second or two to well over thirty seconds.
Anyone have any thoughts or ideas as to what could have caused this?
Thanks,
FlashHawkAssassin, Game Dev
The only plugins I had enabled were ones related to UI constraints, but I went ahead and disabled them and reloaded the file anyway like you suggested. Unfortunately, no luck, the map corruption still persists. I’m relatively new to the dev forum, how would I go about reporting this to the forum staff?
Nope, I haven’t used any free models, everything was done by hand.
This is actually possible. I do have a script that automatically assigns a .Touched event to most of the parts in the map, however that’s the only thing it does, and I’m not sure how that could corrupt the positional and rotational data of so many parts so severely. And of course, everything was working fine only a few days prior, I hadn’t changed anything in my game for at least a week before the corruption occurred.