Edit: AlgyLacey completed this for me.
One complaint I am getting about Ultimate Boxing is severe lag when a player dies, mainly due to how close the explosion is to the screen. I want to add a setting to have a simplified explosion particle, just like I do with water. What I need for the feature, is the actual explosion particle itself.
Deployment: I will be deploying it in Ultimate Boxing, as well as “Project Brickzkrieg”. It may also see use in other projects.
Payment: Up to the creator to determine. I have no clue how easy/hard it is to create something like this. I will just need to approve the price before accepting the particle effect.
Due by: I want to ship this feature by tomorrow night at midnight. Even better would be tonight (~4 hours from posting).
Criteria:
- It can use parts, particle emitters, and BillboardGUIs. I will make it work on my own end.
- It should be similar in style to the current explosion, like the shock wave. The smoke afterwards is optional.
- It should be short, like the speed of the current particle emitter.
- Using this bit of code, I shouldn’t see any drop in frames. My system has an i7 4700MQ and AMD RX 560.
local Camera = game.Workspace.CurrentCamera
local function Explode()
local Explosion = Instance.new("Explosion")
Explosion.Position = Vector3.new(0,5,0)
Explosion.Parent = game.Workspace
wait(1)
Explosion:Destroy()
end
Camera.CFrame = CFrame.new(Vector3.new(0,5,-4),Vector3.new(0,5,0))
wait(1)
Explode()
Private message me if you are interested, or post below.