So in my last feed, I introduced you to my very first skin concept
And I am glad to announce it is very much done!
My previous topic:
Replies and feedbacks are highly appreciated <3 !!!
So in my last feed, I introduced you to my very first skin concept
And I am glad to announce it is very much done!
My previous topic:
Replies and feedbacks are highly appreciated <3 !!!
I’ve seen the previous one. This one pretty much looks cooler!!!
Good job!
You have done a really great job on this. The steampunk airship looks lovely. I shall share this link with other members of my team - I am sure that they would love to see it too. Well done on your construction - you ought to be rightly proud of what you have made.
In my mind’s eye, I can visualise this flying through the skies of a Victorian cityscape, with plumes of acrid black smoke bellowing from the two side ports and the harsh ‘chug-chug’ sound echoing around. May I ask, have you scripted it to fly with spinning propellers yet? I really do love what you have achieved. The brass colours of the metallic parts is lovely and I really feel that you have used your imagination well to create such a fun piece of fantasy steampunk mechanics.
I love your reply! Thanks a lot for your words it means a ton to me! But I haven’t done any scripting because I don’t know much about it. But seeing it in-game would be a proud thing for me. This is originally a skin concept for ace pilot tower from award-winning game Tower Defense Simulator. So some say that it won’t be nice if there is too much of tris count, But hey! Its a nice concept after all, and I really hope that the developers like it and if it somehow gets accepted i will probably need to remake several parts.
I have one question and a request
hand over the polygon count
Also keep up the work i guess
Uh oh!
I am really ashamed to say this the polygon count is 30k+ welp
i thought i was around 80k oh well i guess my guess was too high
That looks incredible. Though I would suggest toning down with the edge amount on the cylinders. Too many and you may encounter some lag, as Roblox needs to render more and more triangles. Usually 16 is fine.