[FEEDBACK] Competely changed my Game, how is it now?

Hey! For my game: King of the Hill, now called K.O.T.H Simulator, I have completely changed the style of gameplay and finished on the shop. As it is a major update to my game, i’d like some testers.

What i’d like feedback on:

  • Gameplay
  • Currency
  • Items
  • Music

What I am going to sort out but feedback would be appreciated:

  • Game Icon and Banner
  • Screen UI

here is the link to the game.

3 Likes

include images and videos please.

I feel like the game has an unclear goal. Do you think that the gameplay is engaging?

Game mechanics are good.
I suggest add more decoration to the game

I think its an okay game. Its quite simple and the gameplay will get boring very fast. Add more objectives and activities, allow players to use coins to buy stronger weapons and armour to defend their hill, and allow players to use coins to unlock new levels of walls as defence, but walls should cost coins to place, and should not be saved to be balanced (and higher level walls should be more expensive to place).
I like the concept, but it needs some more engaging gameplay and it could be quite fun!
I also agree with A4_1111, the map is quite lacking and also the hills are quite close together, perhaps make a medieval countryside designed map rather than a basic rectangular map?

1 Like

I think it still needs some major things added, first of all:

  • How do i progress?
  • How do i get a sword?
  • etc

These will be questions by future players and many will not be able to figure it out properly meaning they lose gameplay and get bored, one simple solution to solve this which is absolutely needed:

ADD A TUTORIAL

Also some ideas to keep gameplay interesting:

  • Add enemy ai which tries to kill you, this will make the game more fun when there is no other players however make it so the more players in the server there are then the less ai which spawns so things are balanced
  • Add more weapons
  • Add more variations of coins which give different values
  • Add different rarity of chests, these can be found or bought and they can be opened to say give a new weapons, coins, pets, weapon skins etc
  • Add more detail to the map i.e trees, this game is a simulator so its main attraction will be of a younger audience who like brighter colours so make the map more vibrant overall.

I also suggest changing the donation board, the amount you can donate is bad for you i suggest changing it to:
10 R$
25 R$
50 R$
100 R$
250 R$
500 R$
1000 R$
and more if you want following the same pattern

1 Like

Yes I am going to work on that.

I based the game on a stage mechanic based of ‘Unboxing Simulator’ in that each stage can be purchased, which should make the game more fun once I complete the further levels.
I also played around with NPCs in the first version of the Game and I got a basic idea on how to implement them.

I was thinking about weapons but completely forgot about armour, thanks for notifying me about that.

1 Like

I moddeled a second weapon:

And I will also make my own mesh for the 1st weapon since I just borrowed Roblox’s free sword mesh.

Working on the texture for the pipe rn

New weapon: weak pipe
image
Cost: 250 HC
Knockback: 7.5

(Model for it is temp, i will work on a new model once priority is cleared)

1 Like