Complex railing details without lagging?

Hey everyone!

I’m trying to recreate this railing for my build. They will be placed in a concentrated area so I’m trying to look for some methods to reduce as much lag as possible.

I’ve thought of using mesh but I’ve read that meshes that has a tris count of >100 may cause lag, keep in mind there will be a lot in the area. I won’t be using decals either because I want to add some depths to my map. Recreating the pattern solely by using parts in Studio just seen to be too inefficient, hence I’m quite hesitant to go with that method.

Any suggestions are greatly appreciated!

decal is the best method, redraw the pattern and throw it to a transparent block

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Yeah but as mentioned above, I want to add depths to my build.

Just an idea to reduce lag one you’ve made the mesh to collisions off and just use a normal part that’s invisible to act as the collisions part. Unless you’ve planned on making tiny players be able to walk through it then ignore this post lol.

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