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Note: this documentation is discontinued, I’ll find another way to do it .
Lerp
Linearly interpolate from value start
to value goal
using a percent
.
- For example
percent
0.5 from 0 to 1 would result in 0.5. -
percent
0.5 from 0 to 3 would result in 1.5.
The data types for start
and goal
are seen by the function name and type check. They can have any value within that data type. percent
is always a number from 0 to 1.
Summary
Properties
View all inherited from ModuleScript
Functions
-
number(start: number, goal: number, percent: number)
Returns a number at percent from start to goal. -
UDim(start: UDim, goal: UDim, percent: number)
Returns a UDim at percent from start to goal. -
UDim2(start: UDim2, goal: UDim2, percent: number)
Returns a UDim2 at percent from start to goal. -
NumberSequenceKeypoint(start: NumberSequenceKeypoint, goal: NumberSequenceKeypoint, percent: number)
Returns a NumberSequenceKeypoint at percent from start to goal. -
ColorSequenceKeypoint(start: ColorSequenceKeypoint, goal: ColorSequenceKeypoint, percent: number)
Returns a ColorSequenceKeypoint at percent from start to goal. -
Rect(start: Rect, goal: Rect, percent: number)
Returns a Rect at percent from start to goal.