Concealing players with underwater fog

So in my game stealth is a rather important factor in the combat. The game takes place underwater and uses underwater fog from the terrain water to conceal far away players. About a month ago underwater fog stopped loading properly when you set your graphics settings low, allowing you to see the silhouettes of far away objects and players. Many players have realized this and now purposely use low graphics to their advantage.

I’m not really sure if this is going to be fixed or if it is intentional behavior, but enough time has passed since it began that I’ve started to look into ways to fix it until it is patched (if it isn’t intentional). One way I thought about fixing is just putting a giant bubble around the player camera to prevent them from seeing too far, but I’m curious what other ways I could do it and if anyone else has come across this issue.

I would either go with the bubble or try to use the new Atmosphere object.

Maybe change fog properties in water vs when in air?

I decided to just go with a bubble around the camera just outside of fog range and it seems to work fine. Just need to make it transparent when the camera goes above water.

This is an old post but I decided to experiment with fog to see if it fixed the issue but it unfortunately does not. The bubble seems to be the only way which is a shame because it blocks out the sun when you are underwater.