You can write your topic however you want, but you need to answer these questions:
What do you want to achieve? Keep it simple and clear!
I have made a lottery system where a user pays 10 robux for a devproduct, it is then processed and picked at random, there’s a 1 in 50 chance the user will receive 10,000 Lucky Bucks (in game currency) which can be used to buy some other things ingame (that can also be bought with robux).
Is this allowed? I was unable to find a clear answer when searching online. Also if not allowed, would giving 100 lucky bucks as participation be a loop hole?
I thought this would be a fun way for players to test their luck at hitting the jackpot for 10,000 lucky bucks, which is a pretty reasonable chance (1 in 50)
If the user pays 10 robux to get nothing at all, its kind of a scam, when you said that it is possible to get 10k lucky blocks. maybe have 50 different items each with 1/50 chance, some being ok, some being good
I think it would be better if you had a devproduct that allowed you to buy in-game currency which can them be gambled. Strait up roblox for gambling I dont think is allowed.
You need to do 2 things when it comes to lotteries or gambling.
Clearly state all odds.
Have no way to lose.
If you buy the product and get nothing, its not allowed, but if you get some small amount of lucky bucks, you’d be fine.
You also need to state the odds of winning for every win. So an example would be like 45% Common, 25% Uncommon, 15% Rare, 10% Epic, 5% Legendary.
Well it’s not like a crate, I’d just be giving them 100 LB instead of 10,000 LB if they didn’t win, and it states the odds are 1 in 50 at the top too, (which they are)