Config changes in studio

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    Trying to make a config that changes things based on its settings, IN STUDIO

  2. What is the issue? Include screenshots / videos if possible!
    I dont know how to do that AT ALL

  3. What solutions have you tried so far? Did you look for solutions on the Creator Hub?
    tried looking on here but dont even know what to search

After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!

-- This is an example Lua code block

Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.

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sorry for the lazy post but the topic is simple, I just dont know where to start or what to search

May you add more information? I really have no clue what you’re talking about.

Yes sorry, I had done little to no research when making this post.. I have spent the last hour trying to find a solution! while I may not have found that, I do now know more of what it is exactly that I want to achieve.

Now stick with me, because I am very bad with words… EEK!
Once you make a plugin it’s code works while in Studio’s “editing mode” (Idk if that’s the correct terminology..) right? Well I want to achieve a similar effect without having to make a plugin, a code that listens for changes of a certain labelled object’s attribute (in this case a configuration instance), and then functions a certain action all while in studio!!!

You could use local plugins for this! If you save a script as a plugin, it will run in edit mode.

If you want this plugin to only work on a certain place, just add this line of code to the top of the script.

if game.PlaceId ~= 123456 then return end

You’ll need to replace the PlaceId for it to work with your game. Let me know if you have any questions!

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My issue with this is that I want it to be easily accessible for other devs in the group, doing this would only do it for me, correct? Meaning I would have to share it with every single dev that ever joins the studio.. I want it to be tied to the object the configs are for, if that makes sense.

I see what you mean, but I don’t think that’s possible. You should just store the local plugin in ServerStorage so other devs can easily access it.

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I suppose, thanks for the help nonetheless!! I hope Roblox could add a service for this, would be nice haha!

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