Configurable Default Render Fidelity

As a Roblox developer, it would be great if we were able to configure the default render fidelity.


By default, render fidelity is set to precise, however, being able to configure this default would improve my speed and workflow in-studio: for example, if I were to be working with objects very far away and want to optimize, it would be efficient and useful to set the default render fidelity to low.
This way I won’t have to manually toggle the render fidelity of each asset.

If Roblox is able to address this request, it would improve my development experience because I would be able to streamline my building/modeling workflow.