Configurable Default Render Fidelity

As a Roblox developer, it would be great if we were able to configure the default render fidelity.

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By default, render fidelity is set to precise, however, being able to configure this default would improve my speed and workflow in-studio: for example, if I were to be working with objects very far away and want to optimize, it would be efficient and useful to set the default render fidelity to low.
This way I won’t have to manually toggle the render fidelity of each asset.

If Roblox is able to address this request, it would improve my development experience because I would be able to streamline my building/modeling workflow.

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