Hi - there are some technical limitations to why this is the case. It is because a pass’s owner (even for a group game) is tied to the individual creator; there are plans to examine the overarching pass system, but at the time group audit logs don’t capture game pass changes in groups.
Surely you’d take the assumption this can be abused - by someone altering a price and it not being logged then reverting it following purchase(s) by friends or whatever. Likewise, it would be wise for a ROBLOX message at the bare minimum like when you change group ownership
Indeed it can be abused - a ticket has been filed in our backlog to map actions done on passes for group owned games, but it will require quite a bit of untangling of our backend systems to do so.