Hello again.
I’ve been trying to experiment with performance optimization and one thing I’ve tried is bulk importing a building. Each wall is a square meshpart. When everything is said and done I’d like to take advantage of instancing by replacing all the various square meshparts with one identical square meshpart used over and over.
The problem is when I change the meshpart asset ID it does not retain the size of the old meshpart. Instead it plops the new meshpart in the same area but with an arbitrary size. It is neither the original uploaded size nor is it very close to the one being replaced. (Edit: removed part comparison. No longer happening with normal parts.)
Shouldn’t the default behavior when swapping something be to retain the original size?
I’m really hoping someone will tell me I CAN do this, especially when selecting multiple meshparts and replacing their IDs. Unfortunately trying to do multiple swaps together messes up the size AND position, not just size.