Conform to original meshpart size when changing ID?

Hello again.

I’ve been trying to experiment with performance optimization and one thing I’ve tried is bulk importing a building. Each wall is a square meshpart. When everything is said and done I’d like to take advantage of instancing by replacing all the various square meshparts with one identical square meshpart used over and over.

The problem is when I change the meshpart asset ID it does not retain the size of the old meshpart. Instead it plops the new meshpart in the same area but with an arbitrary size. It is neither the original uploaded size nor is it very close to the one being replaced. (Edit: removed part comparison. No longer happening with normal parts.)

Shouldn’t the default behavior when swapping something be to retain the original size?

I’m really hoping someone will tell me I CAN do this, especially when selecting multiple meshparts and replacing their IDs. Unfortunately trying to do multiple swaps together messes up the size AND position, not just size.

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Sadly, I haven’t really been able to find a way to keep the size of a mesh when using another mesh ID. This could totally be a really nice studio feature though.

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I did tonight find one thing… you can copy and paste the position and size one by one from the first meshpart properties to the second. Of course you’d need a copy of it to do side by side copy/paste. Thing is that takes 10 times longer than Studio just doing it by default.

If this was possible it could really streamline things.

Builder #1 is working on a terrain, at the same time putting down simple blocks to mark exactly where trees should be. Builder #2 is working on trees. Both finish and all it would take is 5 seconds, select all, paste new ID. Trees are now placed.

I can think of 10 examples it would help lol.

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