Confused about open cloud api usage in game

so I know that you are currently unable to send open cloud requests via Roblox games until they release full functionality for that.

but there seems to be some sort of open cloud module available under server script service. I found this when I was looking into experience notifications.


So I’m confused because you seem to be able to use notifications without a proxy but I’ve never been aware of the module

Hey so a couple of things:

  1. We recently expanded the list of callable endpoints via HttpService. This includes the CreateUserNotification endpoint: In-experience HTTP requests | Documentation - Roblox Creator Hub. So you should be able to create experience notifications from HttpService
  2. Open Cloud’s initial approach to calling Roblox endpoints in-experience was to use the module you linked above and an Engine API called OpenCloudService. We’re moving away from the OpenCloudService model. We think the HttpService model works better for creators, the UX for using it is more similar to how you call the endpoints outside of the engine.
    We may also add a “proper” engine API for the notification endpoint rather than as an undocumented thing on OpenCloudService in the future given that it’s so frequently used by creators in experience code.
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