I recently created an ad campaign for my Roblox experience with a $20 USD maximum budget to see how many people I could attract within 24 hours. After setting up the campaign, the status indicated that it was active and running. However, 24 hours later, when I checked the ad, the status had changed to “completed”, and my card was charged the $5 USD initiation fee. Unexpectedly, the ad campaign did not attract any visits or provide any statistics on how it effected my experience.
I’m not sure if this is a site error or if I am misusing the ad manager.
In the past, when I used the now-deprecated sponsor game panel, I could spend $20 USD worth of Robux and generate a steady number of visits. Should I expect a similar experience with the ads manager?
Since when was an initiation fee added? I noticed today that it said 5USD would be charged to me although I was using only ad credits, even though I already made two campaigns before.
I’m not sure if anyone else has experienced this, but paying by card seems to get no results, but paying in the equivalent with ROBUX returns results for the first couple of hours when you can see a spike in players (I tried it on a tycoon I made and got 200 players suddenly, then it went down and barely anyone joined afterwards)
You’re just using it wrong! the point of ads are to get enough data (apparently 2 weeks) for the algorithm to pick up your game. You seem to have spent the whole budget in one day??
From what I’ve heard from others is that they set it to run for prolonged times like 48 hours but then it spends their whole budget in the first hour to create a large spike in players which doesn’t last the full 48 hours.
Too many people don’t know how to use the ads manager. 48 hours is not enough either way, but its spending rate can (in most cases) be slowed by decreasing the bid and targeting demographics with higher advertisement competition (e.g. desktop players are more expensive to acquire than mobile players).
Also, the advertisements should be on “daily” spend rather than “lifetime” because that limits the amount it can spend each day- so even if it does spend the whole daily budget in 1 hour, you’ll still get more players the following day.