I am trying to create a custom ball character where the player is welded to a massless and collision less inner part that is connected with a ball socket to an outer sphere with collisions. When trying to make the inner part/charactar model stand up straight with a damped alignorientation, it also orients the outer ball, making it no longer roll. Becuase I am directly changing the velocity in a local script, it moves normalIy but does not spin.
Also, when the ball’s velocity changes, the inner one moves with it, with the alignorientation off. I am confused becuase I want the inner to be independent and have the player jostling around while the visible ball spins.
Hopefully this is the right category and any help is appreciated!