Confusion of Directional Movement

Hello Robloxians I am in need of help urgently.
Am trying to make four directional similar to OsterDog’s

Will appreciate your help!

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Get the humanoid movedirection, turn that into an angle then in the directions rotate accordingly

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And how would I exactly do this?

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roblox developement lua scripting

So, you’re talking about footplanting?
R6 IKPF (Inverse Kinematics Procedural Footplanting) - Resources / Community Resources - DevForum | Roblox
You shouldn’t have to reinvent the wheel.

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Use Humanoid.MoveDirection and :ToObjectSpace() function on the CFrame of the HumanoidRootPart, after that it will return a Vector3 giving you the necessary angles. X for Sideways and Z for forwards.

Most people want there animations to work over footplanting, Since the legs in R6 IKPF don’t work as well while playing animations.

If they have an animation, they can just disable footplanting and anchor the HumanoidRootPart.

Unless the game involves kicking something, of course.

Hello everybody, I’ve actually stopped working on the game because of the difficulty of making it. So, you guys can stop replying!

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