Connect the Inventory and Trading System with Tools?

Hey everyone I’m currently working on an Inventory - and Trading System and rn I can only trade a Tool that is in my Backpack and it ends up appearing in my Inventory!This is my Inventory btw.


Now my Problem is like I said I can only trade a Tool that is mine my Hotbar. Theres a function where I can change Backpack with Inventory but it doesn’t show the Tools when I want to trade It’s because they aren’t really connected maybe also because the Tools aren’t really Tools but ImageButtons when they are in the Inventory.Now I got 2 SMALL InventoryScripts here which tells a bit about the ItemButtons that’s what the Tools are called when they’re in the inventory like u could see in the pic.Now I just need to connect them so the Tools show up when the TradingFrame or idk is opened I believe its ez and Ia also got another Script that shows the Issue with Backpack and Inventory and the End but that would be the third script:

--InventoryServerScript:
local inventoryEvent = game.ReplicatedStorage.Remotes.InventoryEvent

game.Players.PlayerAdded:Connect(function(player)
	
	local inventory = player:WaitForChild("Inventory")
	
	local inventoryFrame = player.PlayerGui:WaitForChild("InventoryGui").InventoryFrame.ItemsFrame:GetChildren()
	
	inventory.ChildAdded:Connect(function(Item)
		inventoryEvent:FireClient(player, Item.Name, true)
	end)
end)

inventoryEvent.OnServerEvent:Connect(function(player, ItemName, Value, button)
	
	 if Value == false then
			local SelectedItem = player.Inventory:FindFirstChild(ItemName)
			local backpack = player.Backpack:GetChildren()
			local stuff = player.Character:GetChildren()
			
			if #backpack == 0 and not player.Character:FindFirstChildWhichIsA("Tool") then
				button.Text = "Unequip"
				button.BackgroundColor3 = Color3.new(255,0,0)
				SelectedItem:Clone().Parent = player.Backpack
			else
				for i,v in ipairs(backpack) do
					button.Text = "Equip"
					button.BackgroundColor3 = Color3.new(0,255,0)
					v:Destroy()
				end
				for i, v in ipairs(stuff) do
					if v:IsA("Tool") then
						button.Text = "Equip"
						button.BackgroundColor3 = Color3.new(0,255,0)
						v:Destroy()
					end
				end
			end
	 end
end)












--Second mini Script
local InventoryEvent = game.ReplicatedStorage.Remotes.InventoryEvent
local itemFrame = script.Parent:FindFirstChild("ItemsFrame")

InventoryEvent.OnClientEvent:Connect(function(ItemName, Value)
	if Value == true then
		
		local ItemButton = script.Parent.ItemsFrame.ItemButton
		ItemButton.Visible = true
		ItemButton.Name = ItemName
		ItemButton.Text = ItemName
		ItemButton.Parent = itemFrame
		
		local equipButton = script.Parent.EquipFrame["EquipButton"]
		
			ItemButton.MouseButton1Click:Connect(function()
				script.Parent.EquipFrame.Title.Text = ItemName
				script.Parent.EquipFrame.Title.Visible = true
				equipButton.Visible = true
			end)
	end
	
end)
















---TradeServer(ServerScriptService)(This is where I have to change the function)
--VARIABLES
local rs = game.ReplicatedStorage:WaitForChild("TradeReplicatedStorage")
local re = rs:WaitForChild("RemoteEvent")
local config = require(rs:WaitForChild("CONFIGURATION"))

local tradeRequestsFolder = Instance.new("Folder")
tradeRequestsFolder.Name = "TRADE REQUESTS"
tradeRequestsFolder.Parent = rs

local ongoingTradesFolder = Instance.new("Folder")
ongoingTradesFolder.Name = "ONGOING TRADES"	
ongoingTradesFolder.Parent = rs


--REMOVE TRADES FOR THIS PLAYER
function removeTrades(plr)
	for i, trade in pairs(ongoingTradesFolder:GetChildren()) do
		if trade.Sender.Value == plr.Name or trade.Receiver.Value == plr.Name then
			trade:Destroy()
		end
	end

	for i, request in pairs(tradeRequestsFolder:GetChildren()) do
		if request.Name == plr.Name or request.Value == plr.Name then
			request:Destroy()
		end
	end
end


--REMOVE TRADES WHEN PLAYER DIES
game.Players.PlayerAdded:Connect(function(plr)
	plr.CharacterAdded:Connect(function(char)
		
		char:WaitForChild("Humanoid").Died:Connect(function()
			removeTrades(plr)
		end)
	end)
end)

--REMOVE TRADES WHEN PLAYER LEAVES
game.Players.PlayerRemoving:Connect(removeTrades)


--RECEIVE CLIENT INFORMATION
re.OnServerEvent:Connect(function(plr, instruction, data)
	
	--Send a request
	if instruction == "send trade request" then
		
		local playerSent = data[1]
		
		if playerSent and playerSent ~= plr then
			local inTrade = false
			
			for i, trade in pairs(ongoingTradesFolder:GetChildren()) do
				if trade.Sender.Value == playerSent.Name or trade.Sender.Value == plr.Name or trade.Receiever.Value == playerSent.Name or trade.Receiver.Value == plr.Name then
					inTrade = true
					break
				end
			end
			
			for i, request in pairs(tradeRequestsFolder:GetChildren()) do
				if request.Name == playerSent.Name or request.Name == plr.Name or request.Value == playerSent.Name or request.Value == plr.Name then
					inTrade = true
					break
				end
			end
			
			if not inTrade then
				
				local newRequest = Instance.new("StringValue")
				newRequest.Name = plr.Name
				newRequest.Value = playerSent.Name
				newRequest.Parent = tradeRequestsFolder
			end
		end
		
		
	--Reject a request
	elseif instruction == "reject trade request" then
		
		local requestValue = nil
		for i, request in pairs(tradeRequestsFolder:GetChildren()) do
			if request.Name == plr.Name or request.Value == plr.Name then
				requestValue = request
				break
			end
		end
		
		if requestValue.Parent == tradeRequestsFolder and requestValue.Name == plr.Name or requestValue.Value == plr.Name then
			requestValue:Destroy()
		end
		
		
	--Accept a request
	elseif instruction == "accept trade request" then
		
		local requestValue = nil
		for i, request in pairs(tradeRequestsFolder:GetChildren()) do
			if request.Name == plr.Name or request.Value == plr.Name then
				requestValue = request
				break
			end
		end
		
		if requestValue.Parent == tradeRequestsFolder and requestValue.Value == plr.Name then
			
			local senderPlr = game.Players[requestValue.Name]
			local receiverPlr = game.Players[requestValue.Value]
			
			
			requestValue:Destroy()
			
			local tradeFolder = Instance.new("Folder")
			
			local senderValue = Instance.new("StringValue")
			senderValue.Name = "Sender"
			senderValue.Value = senderPlr.Name
			senderValue.Parent = tradeFolder
			
			local receiverValue = Instance.new("StringValue")
			receiverValue.Name = "Receiver"
			receiverValue.Value = receiverPlr.Name
			receiverValue.Parent = tradeFolder
			
			local senderOffer = Instance.new("Folder")
			senderOffer.Name = senderPlr.Name .. "'s offer"
			senderOffer.Parent = tradeFolder
			
			local receiverOffer = Instance.new("Folder")
			receiverOffer.Name = receiverPlr.Name .. "'s offer"
			receiverOffer.Parent = tradeFolder
			
			tradeFolder.Parent = ongoingTradesFolder
			
			
			local toolIds = {}
			
			local senderTools = config.GetTools(senderPlr)
			for i, tool in pairs(senderTools) do
				tool.CanBeDropped = false
				
				local toolId = tool:FindFirstChild("TRADING ID") or Instance.new("NumberValue")
				toolId.Name = "TRADING ID"
				
				while string.len(tostring(toolId.Value)) < 1 or table.find(toolIds, toolId.Value) do
					toolId.Value = Random.new():NextNumber(0, 1000000)
				end
				table.insert(toolIds, toolId.Value)
				
				toolId.Parent = tool
			end
			
			local receiverTools = config.GetTools(receiverPlr)
			for i, tool in pairs(receiverTools) do
				tool.CanBeDropped = false

				local toolId = tool:FindFirstChild("TRADING ID") or Instance.new("NumberValue")
				toolId.Name = "TRADING ID"

				while string.len(tostring(toolId.Value)) < 1 or table.find(toolIds, toolId.Value) do
					toolId.Value = Random.new():NextNumber(0, 1000000)
				end
				table.insert(toolIds, toolId.Value)

				toolId.Parent = tool
			end
		end
		
		
	--Add an item to the trade
	elseif instruction == "add item to trade" then
		
		local item = data[1]
		
		if item.Parent == plr.Backpack or item.Parent == plr.Character then
			
			local currentTrade = nil
			for i, trade in pairs(ongoingTradesFolder:GetChildren()) do
				if trade.Sender.Value == plr.Name or trade.Receiver.Value == plr.Name then
					currentTrade = trade
					break
				end
			end
			
			if currentTrade then
				
				local plrSlots = currentTrade[plr.Name .. "'s offer"]
				local numItems = #plrSlots:GetChildren()
				
				if numItems < config.MaxSlots then
					
					local itemInTrade = false
					
					for i, plrItem in pairs(plrSlots:GetChildren()) do
						if plrItem["TRADING ID"].Value == item["TRADING ID"].Value then
							itemInTrade = true
							break
						end
					end
					
					if not itemInTrade then
						
						if currentTrade.Receiver:FindFirstChild("ACCEPTED") then
							currentTrade.Receiver.ACCEPTED:Destroy()
						end
						if currentTrade.Sender:FindFirstChild("ACCEPTED") then
							currentTrade.Sender.ACCEPTED:Destroy()
						end
						
						item:Clone().Parent = plrSlots
					end
				end
			end
		end
		
		
	--Remove an item from the trade
	elseif instruction == "remove item from trade" then
		
		local item = data[1]
		
		if item.Parent == plr.Backpack or item.Parent == plr.Character then
			
			local currentTrade = nil
			for i, trade in pairs(ongoingTradesFolder:GetChildren()) do
				if trade.Sender.Value == plr.Name or trade.Receiver.Value == plr.Name then
					currentTrade = trade
					break
				end
			end
			
			if currentTrade then
				
				local plrSlots = currentTrade[plr.Name .. "'s offer"]
				
				for i, plrItem in pairs(plrSlots:GetChildren()) do
					if plrItem["TRADING ID"].Value == item["TRADING ID"].Value then
						
						if currentTrade.Receiver:FindFirstChild("ACCEPTED") then
							currentTrade.Receiver.ACCEPTED:Destroy()
						end
						if currentTrade.Sender:FindFirstChild("ACCEPTED") then
							currentTrade.Sender.ACCEPTED:Destroy()
						end
						
						plrItem:Destroy()
						break
					end
				end
			end
		end
		
		
	--Accept a trade
	elseif instruction == "accept trade" then
		
		local currentTrade = nil
		for i, trade in pairs(ongoingTradesFolder:GetChildren()) do
			if trade.Sender.Value == plr.Name or trade.Receiver.Value == plr.Name then
				currentTrade = trade
				break
			end
		end
		
		if currentTrade then
			local plrValue = currentTrade.Sender.Value == plr.Name and currentTrade.Sender or currentTrade.Receiver.Value == plr.Name and currentTrade.Receiver
			
			if plrValue then
				
				if not plrValue:FindFirstChild("ACCEPTED") then
					local acceptedValue = Instance.new("StringValue")
					acceptedValue.Name = "ACCEPTED"
					acceptedValue.Parent = plrValue
					
				else
					plrValue.ACCEPTED:Destroy()
				end
			end
			
			if currentTrade.Sender:FindFirstChild("ACCEPTED") and currentTrade.Receiver:FindFirstChild("ACCEPTED") then
				
				task.wait(config.TimeBeforeTradeConfirmed)
				
				if currentTrade.Sender:FindFirstChild("ACCEPTED") and currentTrade.Receiver:FindFirstChild("ACCEPTED") then
					
					local senderPlr = game.Players[currentTrade.Sender.Value]
					local senderSlots = currentTrade[senderPlr.Name .. "'s offer"]
					
					local receiverPlr = game.Players[currentTrade.Receiver.Value]
					local receiverSlots = currentTrade[receiverPlr.Name .. "'s offer"]
					
					local senderTools = config.GetTools(senderPlr)
					local receiverTools = config.GetTools(receiverPlr)
					
					for i, senderTool in pairs(senderTools) do
						for x, senderSlot in pairs(senderSlots:GetChildren()) do
							if senderTool["TRADING ID"].Value == senderSlot["TRADING ID"].Value then
								senderTool.Parent = receiverPlr.Inventory
							end
						end
					end
					
					for i, receiverTool in pairs(receiverTools) do
						for x, receiverSlot in pairs(receiverSlots:GetChildren()) do
							if receiverTool["TRADING ID"].Value == receiverSlot["TRADING ID"].Value then
								receiverTool.Parent = senderPlr.Backpack
							end
						end
					end
					
					currentTrade:Destroy()
				end
			end
		end
		
		
	--Reject a trade
	elseif instruction == "reject trade" then

		for i, trade in pairs(ongoingTradesFolder:GetChildren()) do
			
			if trade.Sender.Value == plr.Name or trade.Receiver.Value == plr.Name then		
				trade:Destroy()
				
				break
			end
		end
	end











I got one last script tell me if u need it