Connected mesh issue

I believe it’s easier for me to explain this visually

How do I make the mesh be connected in Studio?

In Blender:

In Studio:

im assuming you trying to animate with bones based on the gif at top, if so click on animation in the avatar tab then click your model and make sure you exported the bones and the mesh

No, the 2 different meshes should be connected as seen in Blender, here’s an example in Roblox

I think what you’re probably searching for is EditableMesh maybe…

No, it isn’t that, i just want the Skinned Mesh to be connected

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Alright, the issue happened because the bones and meshes needed to have the same name as the Vertex Groups (At least that fixed it)

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