Connecting two players - Their choice

  1. What do you want to achieve?
    ~ A working “hold hands” option.

  2. What is the issue?
    ~ I am not a scripter. I have NO IDEA where to start, or if it’s even possible?

  3. What solutions have you tried so far?
    ~ Google/Dev forum searches but nothing is really answering.

A large part of my game is like, exploring the map.
I would like players to have the option to click on another player and ask to hold hands. If the other player accepts then the two players will hold hands and go round together.

From what I’ve read, it seems one player would have to give control of their character to the other player, which makes sense, and I saw something about camera cframes…

I don’t want a whole script written for me cause I’m trying to learn by messing stuff up. I’m just wondering if anyone knows if this is actually possible to do, and what the best way to do it might be.

Example code snippets welcome.

For having Player A control Player B, you would first weld the 2 humanoid root parts together, then use :SetNetworkOwnership() on Player B and set it to Player A (just remember to set it back when you are done).


Also, just be careful that it doesn’t breach the community standards:


Should be fine though

1 Like

Oof, I was thinking more along the lines of like, kids on a school trip buddying up to cross the road… Do you think it’ll be a problem?

And thank you for the explanation, I’m going to give that a go :slight_smile:

Yeah, more likely than not you’ll be fine with having the hand holding in that context.