Here is a sample code and output
There are no :Disconnect( ) functions, so I have no clue what is disconnecting them, anyone have a clue?
Here is a sample code and output
There are no :Disconnect( ) functions, so I have no clue what is disconnecting them, anyone have a clue?
You call newItem:Destroy()
on line 203 which destroys both it and all of its children, thus disconnecting the connection.
For some reason the fix was just to add a wait(0.05) before making connection 3, weird
The connection
object is a player object. It will be disconnected from the server if the player leaves the game.