I’m currently working on a game that utilises a conquer system for factions to dominate Planets.
I’m hoping to introduce Universes for this so that each Planet can be a specific Place of its own, however, how could I work a Conquest system around this - I understand that I can use Messaging Services.
But this is my issue - say there is a server of 72 people battling for the dominance of a single Planet and a second server is created with only 2 people - This gives the second server the easy opportunity to snatch the server from which ever faction owns it.
There isn’t too much you can do about this except one thing:
Drumroll please… MessagingService.
The only thing you can do is send a message to players in the other servers. The server could subscribe to say… ConqueringNotification, and this would contain the place id and the planet, the faction the planet belongs to, and the amount of fighters currently defending. This would then show a GUI telling the players there (belonging to the faction of course) that the planet is being conquered, and there are currently x amount of players defending. There is then a button that will allow them to teleport to that place.
If you need a code demonstration of how this might work, let me know.