I have recently been experiencing a ton of crashes (Studio freezes for a second, then immediately closes without an error message) while testing in studio on my game. It was after I implemented an Audio Acoustic calculator that works out how muffled/echoed an AudioEmitter should sound based on its surroundings.
I believe the crashes are related to PathfindingService as when these crashes happen, it happens immediately when an AudioEmitter is hidden behind a wall, which activates the Pathfinding mode to see how long it takes for the sound to ‘reach’ the player. After disabling the pathfinding code specifically, the crashes don’t happen any more. This happens on two separate computers, although it has only occured on Studio and not on an actual Client.
The snippet of code causing the errorless crashes (LocalScript):
I don’t think there’s a specific cause for crashing, judging by the crash report you posted it’s an error in the game engine regarding memory usage. Let’s leave it in the hands of the engineers as they are already on the case.
Bug seems to have stopped for me atm. Will post back if otherwise. I tried changing to D3D11 and it stopped, back to Vulkan still no crashing, back to automatic still fine.
Hey there! I also recently had Errorless Crashes all day yesterday. Not sure if its Roblox’s Issue or Nvidia.
In my Case I have a RTX 3080 Series card. Trying to update the normal “Game Driver” Didn’t help my situation, however the “Studio Driver” Specifically made for high end studio software DID resolve all of my random crashing issues. It seemed to be a Graphics pipeline issue. (Also lowering the in-game graphics helped slightly before discovering this). I Hope this helps you too!
If I remember correctly this isn’t the first time this has happened to me. I will eventually switch back to the game driver (maybe after future updates)