Consistent Speed for all device for a race game ? (video show problem)

Hello, as you can see in the video below. The player on my computer is much faster than the player on my phone (the speed of the car should be the same) , which destroys the purpose of the game: a race. The whole thing is managed on a Heartbeat loop. Do you know if there’s a way to correct this problem, at least a little, or if it’s just pointless trying to create a racing game on roblox?

Issue fixed by setting the speed according to the delta time ! (speed*deltatime)

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