Hello, as you can see in the video below. The player on my computer is much faster than the player on my phone (the speed of the car should be the same) , which destroys the purpose of the game: a race. The whole thing is managed on a Heartbeat loop. Do you know if there’s a way to correct this problem, at least a little, or if it’s just pointless trying to create a racing game on roblox?
Issue fixed by setting the speed according to the delta time ! (speed*deltatime)
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