Hello! I see you’ve run into an issue I’ve had before… somehow I haven’t really fixed it myself until now!
So Scale is represented as a percentage of the total ViewportSize, so to simply convert, we’d have to do some basic division:
local ViewportSize = workspace.CurrentCamera.ViewportSize
local Gui1 = -- path to the gui
local Gui2 = -- path to the gui
local function ConvertScaleToOffset(Offset)
local X = Offset.X.Offset
local Y = Offset.Y.Offset
local TotalX = ViewportSize.X
local TotalY = ViewportSize.Y
local FinalX = X / TotalX -- Gets percentage of the screen based on X component.
local FinalY = Y / TotalY -- Gets percentage of the screen based on Y component.
return UDim2.new(FinalX,0,FinalY,0)
end
This code here should essentially be self explanatory, to convert scale back to offset, you simply multiply the scale by the original component X or Y of the ViewportSize.
That’s one less person who has to struggle! PS: MAKE SURE TO TURN ON IgnoreGuiInset on your ScreenGui!