Hello, I am currently experiencing low frames per second than I usually am (Around 120 frames per second) and within the micro profiler there seems to be a consistent spike in rendering the scene?
This only happens when using the Direct3D11 Rendering engine. When the window is focused I am averaging around 40-50 fps, which is around half of what I usually average.
Changing this property to Vulkan within my studio settings has fixed this problem.
Previously I had tried:
Disabling all my plugins
Updating My Drivers
Lowering Edit and Play Graphics Quality
Re-installing Studio.
Operating System: Windows 11 Pro 64-bit 24H2 (10.0, Build 26100) (26100.ge_release.240331-1435)
System Manufacturer: Micro-Star International Co., Ltd.
Processor: AMD Ryzen 5 3600 6-Core Processor (12 CPUs), ~3.6GHz
Memory: 16384MB RAM (16 GB)
Available OS Memory: 16306MB RAM
Page File: 20368MB used, 7713MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 12
DX Setup Parameters: Not found
Miracast: Available, no HDCP
Microsoft Graphics Hybrid: Not Supported
DirectX Database Version: 1.6.4
Auto Super Res Version: Unknown
System Mux Support: Mux Support Inactive - Ok
Mux Target GPU: dGPU
Card name: NVIDIA GeForce GTX 1650
Manufacturer: NVIDIA
Chip type: NVIDIA GeForce GTX 1650
Card name: NVIDIA GeForce GTX 1650
Manufacturer: NVIDIA
Chip type: NVIDIA GeForce GTX 1650
Native Mode: 1920 x 1080(p) (60.000Hz)
Driver File Version: 32.00.0015.6636 (English)
Driver Version: 32.0.15.6636
DDI Version: 12