For a good while now I’ve been trying to make console compatibility work with my game, but up to now there’s 1 major issue, console players cannot move at all.
This applies to both Xbox and Playstation. And I can confirm it’s not due to the ui navigation.
I do remember fixing this sometime ago for another game by publishing or saving it to another place and doing the same thing back to the original place, but it doesn’t resolve the issue again. This is why I believe this is an issue with roblox. I’ve tried scripting basic movement specifically for console players and still nothing work, I’ve disabled everything in the game one by one to narrow down possible things causing this happen but no luck.
I have no idea what else to try and need assistance.
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What does your game do with characters? What does your game do with consoles specifically? Do you do anything to default binds with ContextActionService
(like jumpAction
, moveAction
, etc)?
If your game uses ContextActionService
, is there any point where it might Sink
an input?
The game doesn’t do anything with ContextActionService, the only thing it does with characters I can recall at the moment is change them into meshed body parts. And apart from a script that basically creates short cuts to ui like L1 + DPad down will set a frame visible, there isn’t anything else the game does with console specifically.