I’m trying to make a grapple system that doesn’t use the Tool object and pivoting the grappler model’s CFrame near the camera is lagging, even though I have done this in different games before without lag. I’m setting it’s CFrame on the Client.
The grappler model is just a union (which is most of the base) and a Part that has a Mesh object in it. Both parts are Anchored. It may just be because I’m using a Model, but I tested it with a single Part and it still lagged.
Grappler model lagging
And a arm system in another game without lag (the arm CFrame is set near the camera before sizing and further correction)
I’ve tried switching between a task.wait() loop, Heartbeat, Stepped, but each had lag before setting the model CFrame.