Hello, I’m working on a system in which there will be cutscenes that have to do with the camera tweening to a part’s CFrame and Orientation, but I’d like to be able to manually animate the camera and then just basically constantly update the camera to match that of the camera. How would you do something like that? GetPropertySignalChanged?
For animating the camera part I’d recommend TweenService. You can use RenderStepped to update the CurrentCamera CFrame to that of the camera part each rendercycle.
Thank you @CuartzHD, I ended up using RunService’s RenderStepped and that got the job done:
Cam.CameraType = "Scriptable" LiveAnim1:Play() game:GetService("RunService").RenderStepped:Connect(function() if ActiveCutscene == true then Cam.CFrame = CamPart.CFrame end end)
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