So I am trying to make my own constraint car for a game I’m working on, and it has been problematic to say the least. i’ve gotten pretty close to a usable product, but it has this issue where once its springs get offset, it gets pulled by an unknown force.
If the car flips over in this state, this happens:
it only seems to happen when the motors of the back wheels have their torque and acceleration set to something other than 0
heres the model if anyone needs to take a look: CAR.rbxm (13.4 KB)
My initial reaction before i even ran the videos was that the vehicle has no weight… have you tried to give the body some density in the custom physical properties?